A little over one year ago I created an Orc Shaman illustration for an Art Order challenge.
This is a good measurement of my skill level at the time. While I was proud of the finished product it wasn’t long before my skill level advanced past the level of finish that this piece shows off.
Since I’ve recently graduated from the Metropolitan State University of Denver and I now have a plethora of free time to devote to personal work I decided to go back and re-paint this illustration to bring it up to the level of other pieces in my portfolio such as my recent Troll Hunter.
I still feel that the initial sketch and line art are strong and hold up when compared to the rest of my work so I’m happy to use the same chassis.
One of the elements that I’m less satisfied with in the original is the over-exaggerated value contrast. As I moved into developing the lights and darks I tried to include more graceful transitions in the light .
As I developed the underpainting I tried to restrain my level of saturation – I can always pump up the vividness of the colors as I paint in the later stages. Here the colors are added in thin transparent layers so all of the initial line drawing is still visible throughout.
Now we are caught up to the piece as it stands currently. I have just begun to paint directly on top of the image with opaque colors. The original drawing gets covered up in most ares but there will be some places where it still shows through, even in the finished product. As I painted I toned down some of the more rapid value shifts even further and I am concentrating on keeping a matte finish in some areas. One of my nitpicks about the version from last year is that the colors in the entirety of the image seemed too glossy.
Next Time: more direct painting and some subtle glazes to get a rich variety of tones and hues throughout the image.
Part One: https://kenkokoszka.wordpress.com/2013/07/06/orc-shaman-redux-part-1/
Part Two: https://kenkokoszka.wordpress.com/2013/07/28/orc-shaman-redux-part-2/
Part Three: https://kenkokoszka.wordpress.com/2013/08/11/orc-shaman-redux-part-3/
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I’ve finished the under-painting stage of this piece where I was a bit cautious with my color application. I stuck mostly to the local color of each aspect of the character and it took a bit of time to adapt to the Hard Light layer mode I was working on. From here on out it should be almost completely direct painting that mimics painting with traditional materials.
More to come later!
I’m working on a painting of my current Dungeons and Dragons character.
He is Sigurd Ragnarson (Human Ranger, level 3)
I am also trying out a new process I saw on Christopher Burdett’s blog, more thoughts on how it works out once the piece is finished!
Over at the ArtOrder blog Jon Schindehette posted some examples of pencil test assignments that concept artists could take as part of their application process. As an exercise and possible portfolio building I took on assignment 1 – The Beast.
“Today, you get to design a new creature. This is a creature that should fit into the world, and yet feel fresh and original. The creature should be a quadruped, that typically travels on all fours. When threatened, it will rear up on it’s hind legs and defend itself. When defending, it will generally use the large paws/claws on its forelegs, and when possible grab the attacker and draw them in for a vicious bite. When attacking, the creature tends to charge in on all fours from a position of stealth. It will attempt to bowl over the victim with it’s great weight, and them attack with teeth and claws. It tends to hunt at night, and prefers to use the dark and shadows to help it stalk it’s prey. Though large, it is quite stealthy. Though not technically intelligent, it has a hunters mind, and can think through complex thought patterns to be successful in it’s stalking, hunting, and ambush of prey. It’s bulk is equivalent to that of a polar bear.
I would like to see:
• Silhouette studies
• Pencil roughs
• Tight sketch
• Rough color”
Here’s the monster I came up with.